In Squid Game, Netflix’s most popular show ever, the setting is co-protagonist of the narration: between the dark atmospheres of a Panopticon or a Piranesian prison and the sugary suggestions of a stereotyped kindergarten, the spaces are designed - and deformed - to subtly and insidiously affect the psychology of the characters. The constant theme is the discrepancy between the space evoked - often linked to childhood memories - and the violence of the activities that take place there: the loss of the aura of innocence from childhood to the adult world, with its exacerbated perversions.
Squid Game’s disturbing architectures
A psychologically impactful and oppressive set design provides the backdrop for a fitting metaphor of contemporary society.
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- Chiara Testoni
- 22 October 2021
The dormitory, the staircase and the waiting room
The dormitory, for example, is striking, where bunk beds are piled up around the central space: the suggestion is that of a place where people, under the blows of massification, lose their identity and are reduced to objects piled up on the shelves of a warehouse.
Another disturbing environment is the staircase that participants cross to access the arenas: with its labyrinthine conformation inspired by Escher's lithography, it provokes a sense of disorientation despite the mellifluous pastel colours that recall Bofill's Muralla Roja.
In contrast to the colour explosion elsewhere, the waiting room is dazzlingly white: with its stark minimalism, curved walls and dreamlike atmosphere, it is designed to create a sense of eerie anticipation of an unclear development.
Combat arenas
Then there are the combat arenas where bewilderment reigns as opposed to the pacifying evocation of emotions that belong to a perhaps happy age of purity and candour. The first arena is a mock bucolic space accessed by simplified architecture and lined with blue sky wings. A perturbing element is the maxi doll with cameras instead of eyes that plays the intimidating role of a Big Brother: the oversized toy perversely inverts the parts, by making adults pathetic toys in the hands of a superior force.
In the playground where Game 2 takes place, counterfeit atmospheres with cartoonish clouds and sunshine, and slides and swings totally out of scale subtend, as in the previous arena, the nullity of the individual conceived as a pawn.
In the arena for Game 3, gigantic platforms suspended on trestles in a bright yellow contrasting with the dark surrounding space are the support surface on which the teams compete in a tug-of-war: the macroscopic structures once again evoke the annihilation of the person crushed by the weight of the power that governs him.
The field for Game 4 is a pseudo-Korean village made up of alleys and houses with a red background that provides the setting for a deadly game of marbles in stark contrast to the participants' memories of traditionally cherished places.
Lastly, Game 5 takes place on a glass bridge with the pitfall of untempered sheets which, if stepped on, inevitably plunge the unfortunate victim into darkness: a walk that has the feel of a grotesque performance, illuminated by flashing lights that evoke a circus atmosphere between ridicule of the performer and cheap spectacle.
A fierce critique of the contemporary world of which the series is a metaphor.
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix
Squid Game, Stage pictures. Photo: YOUNGKYU PARK – Netflix