In the world of celluloid, set designs have always been the subject of a specific project aimed at conveying a profound, subliminal message that gives a particular emotional connotation to the space, strategically supporting the narrative. In particular, offices and workplaces are often essential settings for building the credibility of a film or series and for engaging the viewer. Dark spaces in noir stories (Eldon Tyrell’s office in Blade Runner, meeting room and Applied Sciences Division of Wayne Enterprises in The Dark Knight, Fritz Lang’s Metropolis and gothic in literary settings (Albus Dumbledore’s office in Harry Potter); elegant and refined in retro style (Sterling Cooper Advertising offices in Mad Men, M’s office in 007 No time to die); ostentatious and representative (Mr Burns’ office in The Simpsons); postmodern (Saul Goodman’s office in Breaking Bad); futuristic (the Enterprise meeting room in Star Trek and MIB Headquarters in Men in Black); ascetic (the galactic megadirector’s office in Fantozzi); minimalist (the Baywatchers’ turret in Baywatch). Architecture and narration are therefore two interconnected sides of the same coin and the architect is a storyteller. Because, as the philosopher Paul Ricoeur said, “the story of life takes place in a space of life”.