It’s 1997 and the Bloomsbury publishing house just released the first edition of Harry Potter and the Philosopher’s Stone, the first of a total of seven books all written by J.K. Rowling. The last book was finally published ten years after the first, in 2007. Meanwhile, Harry Potter became a worldwide phenomenon that changed our relationship with the fantasy genre which is now imbued with newly found youth. The readers’ collective imagination, that of preteens and teens in particular, was molded by new inputs that reinterpret and mix preexisting writing styles of fantasy novels and add peculiar new elements. Among the strongest point of this saga there are its settings: Diagon Alley, Hogsmeade, Azkaban, the Gringotts Wizarding Bank, the Ministry of Magic, and, above all… Hogwarts School of Witchcraft and Wizardry.
A guide to the architecture of Harry Potter and the Wizarding World
Hogwarts first came to light on paper, got its endorsement from the cinema, and came back with the theater. A recent video game finally makes it explorable. But there are many architectures in the saga: we look back on almost thirty years of its evolution.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
J. K. Rowling, Harry potter e il prigioniero di Azkaban, Salani Editore, 2021
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
Screenshot by the film adaptation of Harry Potter, Warner Bros, 2001-11.
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- Mirko Tommasino
- 22 February 2023
Seven books (1997-2007)
The seven books that make up the series are designed to ideally accompany new readers into adulthood, changing their linguistic register with each book. Even in purely descriptive terms, the author goes from sentences full of alliteration and linear and simple descriptions in the first part of the story to more complex paragraphs both in terms of their terminology and different reading layers in the last frantic sequence of events. Rowling manages to do all this by using different nuances that influence the emotional experience of the reader by pulling them closer or pushes them further away from the places she describes. “The hall lit by thousands and thousands of candles that were floating in midair over four long tables, where the rest of the students were sitting. […] a velvety black ceiling dotted with stars.” In Harry Potter and the Philosopher’s Stone, with just a few effective words, Rowling manages to create a unique and iconic image in the minds of both young and old.
Harry Potter at the cinema (2001-2011)
Despite the visual ingenuity of a film made in a time period in which movies are not backed by the sumptuous budget of the following years, Harry Potter and the Philosopher’s Stone, the film the saga debuts with in 2001, lays the foundations of a visual alphabet that will later be used (and overturned) many times. In the movies, the Great Hall in Hogwarts conveys exactly the same sensations of warmth, welcome, and safety (albeit with a shadow of mystery) associated with the first impression Harry has in the book as a new student. During the years, that safe environment will change its face several times and will even become a hostile place. If, despite everything, Hogwarts managed to remain an (almost) impenetrable fortress in Harry Potter and the Prisoner of Azkaban (2004), in Harry Potter and the Half-Blood Prince (2009) evil manages to slither inside. The austerity of the Ministry of Magic invades a jovial world, making the new status quo very clear even (and especially) in visual terms. The stony castle of Hogwarts, mutable by definition since the staircases “like to change,” is restructured and becomes the stage for a rigidity that comes from manias of control and hegemony: everything becomes less bright, the hues become darker, and the world as all the fans know it chances inexorably.
Later, in the epilogue, which was divided into the two movies Harry Potter and the Deathly Hallows – Part 1 and Part 2 in the theaters in 2010 and 2011, the school itself falls to pieces, crumbling under the looming, and now evident, weight of the villain of the saga, Voldemort. The colors become corrupted and the lights grow dim. Each and every space becomes dirty, unequivocally representing the end of innocence and the unambiguous transition from childhood to adulthood. The main characters trio, consisting in Harry, Ron and Hermione, goes through hell: the ground they walk on disintegrates beneath their feet while, at the same time, the hard stone becomes increasingly bare and less “magical” inside the school, especially in their absence. Beyond the events that connect Harry Potter to his inescapable fate, the backbone of the narrative is its dynamic approach to the environment and the way it keeps the viewer glued to the screen.
The play (2016-today)
After the film experience, the complex world of Harry Potter comes back with a play in 2016, five years after the last movie, with Harry Potter and the Cursed Child, a production written by J.K. Rowling and the playwright Jack Thorne and directed by John Tiffany. The play is set 19 years after the original saga and it is still playing today at the Palace Theatre in Soho, London. The stage machinery does not make the audience long for the film setting. Hogwarts pointed arches and barrel vaults come back to life under the stage spotlights, just like does the chromatic dichotomy between good and evil, with warm and cool hues, in particular where magic takes the center stage.
Fantastic Beasts (2016-today)
A few months after the play debut, a new story reaches the big screens: Fantastic Beasts, starring the magizoologist Newt Scamander. The trilogy is a prequel to the renowned saga. Even in this cinematic iteration, the audience is once again brought back to Hogwarts and, despite the more mature tones, it is impossible for the fans who grew up with the original movies (and who have now become adults) not to wince at the sight of the world’s most famous school of magic, even though the magic of their childhood seems to have vanished, forever – at least in part.
Hogwarts Legacy (2023)
Finally, we get to the present…with a leap into the past. Hogwarts School of Witchcraft and Wizardry comes back to life once again, this time as a videogame, Hogwarts Legacy, a role-playing-game developed by Avalanche Software and published by Warner Bros. Interactive Entertainment. It’s not the first time that the Harry Potter world makes its appearance among the home consoles: there are about twenty Harry Potter themed titles for PC, console and smartphone. However, the recently released game is definitely the most captivating, engaging, and credible game ever made in terms of recreating the architecture and the immersive experience of the Harry Potter world.
Despite the time jump of about a century from the time Harry and his friends attended the school, Hogwarts is still huge, impressive and fun to explore. The places we saw in the movies and we read about in the books have been recreated with incredible accuracy and they hide many curiosities and surprises. It is easy to lose yourself while observing the common rooms of the different houses or while taking in the view from the castle, to get entranced by the faithful texture of the materials and by the play of light and shadow on the different backgrounds. In terms of materials, the feeling of tangibility is strong thanks to the possibility the player’s character has to interact with their surroundings and all the things that crowd the magical world. A simple yet effective and sound mechanical structure allows the player to learn and repeat certain patterns within specific mission, allowing even those who are not too familiar with the videogame world to experience and enjoy, in the most immersive way possible, the nearly-thirty-year-old world of Harry Potter.
Opening image by BK on Unsplash
- The books of the Harry Potter saga were written by J. K Rowling, in order: Harry Potter and the Sorcerer’s Stone (1997), Harry Potter and the Chamber of Secrets (1998), Harry Potter and the Prisoner of Azkaban (1999), Harry Potter and the Goblet of Fire (2000), Harry Potter and the Order of the Phoenix (2003), Harry Potter and the Half-Blood Prince (2005), Harry Potter and the Deathly Hallows (2007), Harry Potter and the Cursed Child (2016). Amdl Circle edited the covers of the latest Italian edition, to be published by Salani Editore in 2021.
- The eight films of the Harry Potter saga are distributed by Warner Bros and can be watched in Italy via streaming on Prime Video and Netflix.
- Harry Potter and the Cursed Child is a two-part play written by Jack Thorne, based on a subject by Thorne himself with J. K. Rowling and John Tiffany. It is currently still on stage at the Palace Theatre in Soho, London.
- The video game entitled Hogwarts Legacy was developed by Avalanche Software and published by Warner Bros. Interactive Entertainment.
- Fantastic Animals is a film series written by J. K. Rowling and produced by Warner Bros, which serves as a prequel to the Harry Potter saga.
Few places that have been the offspring of fantasy fiction in recent decades are as iconic as Hogwarts Castle and its distinctive silhouette. In addition to representing in the collective imagination a place where anyone can find redemption from the ordinary Muggle world, its architecture (which draws heavily from Gothic and, even more so, Neo-Gothic) represents for many the definition of the “impenetrable castle”.
Before Harry Potter, the fantasy scene was dominated by The Lord of the Rings and its “high fantasy” model, with medieval castles equipped with ramparts, battlements, loopholes, moats and towers, no one would have imagined such a visual upheaval. On the other hand, the Harry Potter saga, through the author’s texts (first) and the films of the saga (later) play with elements of urban fantasy with very strong 19th century influences: hence, the great proximity to Neo-Gothic.
The stone structure made up of high towers, vaulted ceilings and pointed arches in many cases gives the thickness of the architectural material a weight that is anything but massive, on the contrary: at Hogwarts, the architectural structures based on the “voids” created by the stone seem to be as light as the wind that supports the flight of brooms, without detracting from the sure concreteness of the thick walls of warm-coloured bricks.
Each stone is rich in history and each individual walking through the corridors is ready to write, among many others, his own. Because of this, the entire building exudes memory, respect and fulfilled dreams. If one were to draw a parallel with the real world, the atmosphere one breathes is reminiscent of the oldest colleges in England, as well as views of Edinburgh. But, drawing heavily from a style that has shaped the appearance of Britain (and beyond) for several centuries, many other examples could be given.
Speaking of lightness and flying brooms... at least a mention must be made of Quidditch and the stadium dedicated to it, visible from many points in the School of Witchcraft and Wizardry. Symbol within a symbol, the Hogwarts stadium has a special place in the hearts of all fans of the saga, partly because it was there that Harry achieved one of his first successes, winning the Golden Snitch, and partly because its architecture is truly irresistible. Quidditch is a three-dimensional sport in the truest sense of the word, frenetic and fascinating. As such, the playing field is delineated by boundaries along the three dimensions of space, and by a few marks on the ground and objects extruded from it. Although they do not follow the full height of the brooms, the grandstands provide a good view of every point that can be reached in the air, further enhanced by the towers of the houses behind them, which touch the sky just like the lower (but still imposing) structures of the school.
The impact in visual terms is extraordinary, as the emptiness of the playing field is delimited only by the fullness of the stands, the towers and very few white lines on the turf. As they hurtle at very high speed from one side of the pitch to the other, the members of the two teams have the objective of scoring as many points as possible by passing the ball inside one of the three circles placed behind the opponent's goalkeeper. In addition to the game’s clashes, which in part seem reminiscent of Calcio Fiorentino, the spectators’ eyes dart even further between the (few) landmarks in search of two special players: the searchers of both teams, i.e. the ones in charge of collecting the golden snitch, a gesture that in practice leads the team to victory.
If it is true that stadiums have long been the nerve centre of a people’s culture, Quidditch is no different: it tells the story of the students’ lives beyond the academic culture, showing how entertainment is carried on at Hogwarts with (if possible) even greater commitment than the rest.
The magical world conceived by J.K. Rowling does not solely consist of Hogwarts. There are many distinctive settings that make the world unforgettable, and a special place is definitely reserved to Diagon Alley. Here, we find the merchant Ollivander and his shop, one of Harry’s fist encounters in the world of wizard and witches and where he buys his wand. Diagon Alley is a neighborhood of London that is only accessible by those who can have the ability of going from the “muggle” world to the magical one.
What makes this place unique, besides the cohesiveness of lights, sounds, and colors, is the peculiar urban architecture of the movie set. The whole set, build in the London Leadenhall Market, (which was also used for the musical film Les Miserables) recreates a space that merges a medieval hamlet, with its low, closely spaced buildings with projecting stories, to the Art Deco characteristic decorations as well as the London distinctive dark bricks, whose color contrasts the massive white building of the Gringotts Bank on the background.
The Gringott’s Bank, one of the most famous banks ever, deserves a mention of its own. The massive façade made of light marble and bronze stands out from the very first shot of the movie, when Harry and Hagrid walk down the street in Diagon Alley in Harry Potter and the Philosopher’s Stone. Right from the outset, we know that this is a place hard to access and extremely well protected. This building is mentioned several times throughout the series, but the most memorable scene is surely the theft of the Hufflepuff Cup.
In the movie Harry Potter and the Deathly Hallows – Part 2, the three friends cross the great halls where the bank employees work first, then the suggestive rocky caverns that lead to the higher-security vaults. The light seeping through from above in the imposing entrance makes the bank seem like a Gothic cathedral, adding a hint of sacredness to the very elegant interior spaces. However, in the movie, the frantic escape on the suspended tracks with Griphook as a hostage reveals the peculiar beauty of the less exposed side of the bank: the huge stalactites and stalagmites scattered around the gigantic cavern makes the audience rescale the characters within such grandiose space and leaves them even more breathless throughout the whole scene.
We must mention the Ministry of Magic for its architectural importance. Just like the Gringotts, even this building has to do with the more “adult” aspect of the saga and this can be seen in its much more austere, less colorful and less jovial aspect. The dark wood walls, the green fires from which the wizards come through and leave from, and the golden emblem of the ministry are the only visibly recognizable colors, while there is no way to concretely perceive the outside world, not even from the windows. The entire space gives out the idea of a bureaucracy that predominates over human lives. Of course, even in the story it is clear that the visit of the three unfortunate main characters is not a pleasant one, in line with the austere aspect of the place.
Harry never physically entered the impregnable prison, but Azkaban is briefly shown in all its impressiveness. Owned by the Ministry of Magic and surrounded by the ocean, the most famous depiction of the building describes how the waves and the high walls are, in reality, useless countermeasures, since it is madness that prevents the prisoners from escaping. Its halo of mystery contributes to making this place even more forbidding and, for this reason, it will never cease to be perceived as hell on earth throughout the saga.
In a recent edition of the seven volumes, the Italian publishing house Salani commissioned new covers for their books to Domus 2018 Guest Editor Michele De Lucchi, and the cover of the third book, Harry Potter and the Prisoner of Azkaban, clearly stands out from the others. In De Lucchi’s cover, the image of an extruded triangle with the smooth walls leaves space to an imposing squared ziggurat with no windows and seemingly without even an entrance. Yet, despite its hardly any appearances and appearance interpretations, every Harry Potter fan can describe the feeling of terror and horror that Azkaban infuses.
The house of the main characters can tell a lot about Harry, Hermione, Ron (and Luna). Not many places of residence are portrayed, but the aspect of those that are shown had always important elements. The story begins with Harry at his aunt and uncle’s house. The family never misses an opportunity to define themselves “perfectly normal” and so is their home.
But Harry’s room is anything but normal: placed in a windowless, tiny cupboard under the stairs, dimly lit even with a light bulb installed, it is definitely a cramped and inhospitable place.
The story narrates the boy’s unfortunate daily life at the beginning of his adventures, and it is not hard to understand how this contributed to shaping his character. At the same time, Hermione’s muggle house has nothing particularly exceptional, but its elegance typical of Hampstead is in line with the girl’s character.
Ron’s house is one of the most peculiar out of the family homes of the magical world. His architecture is very odd: as the family grew, other rooms were added to an already asymmetric structure that looks rather precarious from the outside. Yet, the warmth of this family is unquestionable. The chaos showed by the state of the outdoor garden fully reflects the personality of young Weasley and his relatives.
The most absurd house is that of the Lovegoods. Luna and his father Xenophilius live in a vaguely cylindrical building, full of peculiar plants, crooked paths, and all kinds of external decorations.
Unfortunately, in the movies, the house is shown in an unhappy circumstance and, even though it remains an incredible place down to its essence, part of its magic seems to have been lost because of that. If you happened to fall in love with Luna’s uniqueness and her constantly having her head even beyond the clouds, you cannot not to be enchanted by the most “fairy-like” of the magical houses of the Harry Potter World.