As part of the special report on open-source design published in issue 948, Domus approached Carlo Ratti to write an op-ed on the theme of open-source architecture. He responded with an unusual suggestion: why not write it collaboratively, as an open-source document? Within a few hours a page was started on Wikipedia, and an invitation sent to an initial network of contributors. The outcome of this collaborative effort is presented below. The article is a capture of the text as of 11 May 2011, but the Wikipedia page remains online as an open canvas—a 21st-century manifesto of sorts, which by definition is in permanent evolution.
The contributors to this article included Paola Antonelli,
Adam Bly,
Lucas Dietrich,
Joseph Grima,
Dan Hill,
John Habraken,
Alex Haw,
John Maeda,
Nicholas Negroponte,
Hans Ulrich Obrist,
Carlo Ratti,
Casey Reas,
Marco Santambrogio,
Mark Shepard,
Chiara Somajni,
Bruce Sterling
Open Source Architecture (OSArc) is an emerging paradigm
describing new procedures for the design, construction and
operation of buildings, infrastructure and spaces. Drawing
from references as diverse as open-source culture, avant-garde
architectural theory, science fiction, language theory, and
others, it describes an inclusive approach to spatial design,
a collaborative use of design software and the transparent
operation throughout the course of a building and city's life
cycle.
Cooking is often hailed as an early form of open source;
vernacular architecture—producing recipes for everyday
buildings—is another form of early lo-fi open-source culture,
openly sharing and optimising technologies for building. A
contemporary form of open-source vernacular is the Open
Architecture Network launched by Architecture for Humanity,
which replaces traditional copyright restrictions with Creative
Commons licensing and allows open access to blueprints. Wider
OSArc relies on a digital commons and the shared spaces of the
World Wide Web to enable instantaneous collaboration beyond
more established models of competition and profit. Traditional
architectural tools like drawings and plans are supplemented
and increasingly replaced by interactive software applications
using relational data and parametric connectivity.
OSArc is not only involved with production; reception to a given
project—critical, public, client, peer-related—can often form part
of the project itself, creating a feedback loop that can ground—or
unmoor—a project's intention and ultimately becomes part
of it, with both positive and negative consequences. OSArc
supersedes architectures of static geometrical form with the
introduction of dynamic and participatory processes, networks,
and systems. Its proponents see it as distinguished by code
over mass, relationships over compositions, networks over
structures, adaptation over stasis. Its purpose is to transform
architecture from a top-down immutable delivery mechanism
into a transparent, inclusive and bottom-up ecological system—
even if it still includes top-down mechanisms.
OSArc relies upon amateurs as much as experienced
professionals—the genius of the mass as much as that of the
individual—eroding the binary distinction between author
and audience. Like social software, it recognises the core
role of multiple users at every stage of the process—whether
as clients or communities, designers or occupants; at its
best, it harnesses powerful network effects to scale systems
effectively. It is typically democratic, enshrining principles
of open access and participation, though political variations
may range from stealth authoritarianism to communitarian
consensualism.
Open Source Architecture revolutionises every step of the
traditional building process, from brief-building to demolition,
programming to adaptive reuse, including the following:
Funding
New economic models, exemplified by incremental
microdonations and crowd-funding strategies like Sponsume
and Kickstarter, offer new modes of project initiation and
development, destabilising the traditionally feudal hierarchy
of client/architect/occupant. Financing of private projects
increasingly moves to the public domain, offering mass rather
than singular ownership, whereas funding of public projects
can be derived from more flexible, responsive frameworks
than simple levies or taxation. OSArc has particular appeal for
builders outside the mainstream economy, such as squatters,
refugees and the military.
Engagement
Traditional developments deploy engagement programmes in
which the community is consulted on incoming developments,
with blunt tools such as focus groups, which often result in lack
of representation and input, or at worst can result in NIMBYism.
With crowd-funded models, forms of engagement are built into
the process, enabling a kind of emergent urbanism in which use
of space is optimised on terms set by its users. This reclamation
of people's power can be seen as a soft, spatial version of
Hacktivism. OSArc can suffer some of the organisational drawbacks of open-source software, such as project bifurcation
or abandonment, clique behaviour and incompatibility with
existing buildings.
Standards
Standards of collaboration are vital to OSArc's smooth operation
and the facilitation of collaboration. The establishment of
common, open, modular standards (such as the grid proposed by
the OpenStructures project) addresses the problem of hardware
compatibility and the interface between components, allowing
collaborative efforts across networks in which everyone designs
for everyone. Universal standards also encourage the growth
of networks of non-monetary exchange (knowledge, parts,
components, ideas) and remote collaboration.
Design
Mass customisation replaces standardisation as algorithms
enable the generation of related but differentiated species
of design objects. Parametric design tools like Grasshopper,
Generative Components, Revit and Digital Project enable
new user groups to interact with, navigate and modify the
virtual designs, and to test and experience arrays of options
at unprecedented low cost—recognising laypeople as design
decision-making agents rather than just consumers. Opensource
codes and scripts enable design communities to share
and compare information and collectively optimise production
through modular components, accelerating the historical
accumulation of shared knowledge. BIM (Building Information
Modelling) and related collaboration tools and practices
enable cross-disciplinary co-location of design information
and integration of a range of platforms and timescales. Rapid
prototyping and other 3D printing technologies enable instant
production of physical artefacts, both representational and
functional, even on an architectural scale, to an ever-wider
audience.
Construction
The burgeoning Open Source Hardware movement enables
sharing of and collaboration on the hardware involved in
designing kinetic or smart environments that tightly integrate
software, hardware and mechanisms. Sensor data brings live
inputs to inert material and enables spaces to become protoorganic
in operation; design becomes an ongoing, evolutionary
process, as opposed to the one-off, disjointed fire-and-forget
methodology of traditional architecture. Operating systems
emerge to manage the design, construction and occupancy
phases, created as open platforms that foster and nourish a
rich ecosystem of "apps". Various practices jostle to become the
Linux, Facebook or iTunes of architectural software, engaging in
"platform plays" on different scales rather than delivery of plans
and sections. Embedded sensing and computing increasingly
mesh all materials within the larger "Internet of things",
evolving ever closer towards Bruce Sterling's vision of a world of
spimes. Materials communicate their position and state during
fabrication and construction, aiding positioning, fixing and
verification, and continue to communicate with distributed
databases for the extent of their lifetime.
Occupancy
OSArc enables inhabitants to control and shape their personal
environment—"to Inhabit is to Design", as John Habraken put
it. Fully sentient networked spaces constantly communicate
their various properties, states and attributes—often through
decentralised and devolved systems. System feedback is
supplied by a wide range of users and occupants, often
either by miniature electronic devices or mobile phones—
crowd-sourcing (like crowd-funding) large volumes of small
data feeds to provide accurate and expansive real-time
information. Personalisation replaces standardisation as spaces
"intelligently" recognise and respond to individual occupants.
Representations of spaces become as vital after construction as
they were before; real-time monitoring, feedback and ambient
display become integral elements to the ongoing life of spaces
and objects. Maintenance and operations become extended
inseparable phases of the construction process; a building is
never "complete" in OSArc's world of growth and change.
If tomorrow's buildings and cities will now be more like
computers—than machines—to live in, OSArc provides an open,
collaborative framework for writing their operating software.
References
— R. Botson, R. Rogers, What's Mine is Yours: The Rise of
Collaborative Consumption, HarperCollins, New York City 2010
— M. Fuller, U. Haque, "Urban Versioning System 1.0", in Situated Technologies Pamphlet Series, Architectural League of New York, New York City 2008
— J. Habraken, Supports—An Alternative to Mass Housing, The
Architectural Press, London 1972
— U. Haque, Open Source Architecture Experiment,
2003-05
— D. Kaspori, "A Communism of Ideas: towards an
architectural open source practice", in Archis, 2003
— K. Kelly, Out of Control: the rise of neo-biological civilization,
Perseus Books, New York City 1994
—C. Leadbeater, We-think: The Power of Mass Creativity, Profile
Books, London 2008
—Nettime mailing lists: mailing lists for networked cultures,
politics, and tactics
—Open Building Network / Working Commission W104,
"Open Building Implementation" of the CIB, The International
Council for Research and Innovation in Building and
Construction (meets in a different country every year since its
first meeting in Tokyo in 1994)
—C. Price, R. Banham, P. Barker, P. Hall, "Non Plan: an
experiment in freedom", in New Society, no. 338, 1969
—M. Shepard (editor), Sentient City: Ubiquitous Computing,
Architecture, and the Future of Urban Space, MIT Press,
Boston 2011
—B. Sterling, "Beyond the Beyond", blog on Wired
Magazine
Open Source Architecture (OSArc)
A proposition for a different approach to designing space to succeed the single-author model includes tools from disparate sources to create new paradigms for thinking and building.
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- 15 June 2011
- Milan