“The question that we started with was very generic, unlike the typical style of a hackathon that is usually organised to address a specific problem”, explains Alessandro Rubini, head of the Cariplo Foundation’s project iC Innovazione Culturale. “The companies that organise these events usually become owners of all the solutions that are proposed. In our case though, the various creative teams keep ownership of their idea and can continue to work on it”.
Seven areas of interest were addressed in this unique event held in Milan: archives and libraries, visual arts, audio-visual, design, publishing, artistic-historic heritage, live performance. The first day involved a series of contributions, made in the interdisciplinary spirit that characterised the entire initiative: speakers included Gillian Ferrabee of Cirque du Soleil, Tobias Ahlin of Spotify, Brian Chang of Disney, Chiara Montanari of the Polytechnic, leader of the Antarctic expedition. After this opening session of scenarios and signposts, things moved onto the operative stage. The formula was based on the encounter between very different skill sets: developers, designers and creatives came together to work on the same idea, make it tangible and transform it into a viable enterprise.
Each of them received a prize of 3,000 euro and coaching to continue in the development of the project in such a way as to transform it into a real business. The next step – an invitation also valid for all the ideas developed in the 24 hours of Icodex – is to compete in the iC Innovazione Culturale competition run by Fondazione Cariplo, that offers funding of up to 100,000 Euros.
The competition is now into its third edition. The one recently concluded, the second, received over 700 proposals and the new non-profit companies that will receive support will be announced on 28 June.