With over 8 million incarcerated individuals, the prison
population is one of the fastest growing communities
in the world. The United States, a country with only 5
per cent of the world’s population, holds 25 per cent
of the world’s prison population.
America’s 2 million people behind bars represent
the highest per capita incarceration rate in the history
of the world, making prisons the fastest growing
category of housing in the country.
To rethink the prison cell, however, without
challenging the severely flawed penal system
would implicitly endorse existing policies. Thus, for
“YOUprison” (from 12 June at the Fondazione
Sandretto Re Rebaudengo in Turin, n.d.r.) we will use
the cell-gallery context to take a broader look
at the notion of space used as a tool of punishment.
The intention is not to improve the cell,
but to speculate on a system for which the cell is the
smallest instrumental unit.
Whether or not we agree that architecture has a role in
reforming the socially complex problems of the
prison, incarceration is undoubtedly a spatial issue:
the prison isolates the criminal at a safe distance from
the fluid space of the public and places him or her
within an irreducible space deemed habitable.
Punishment is calculated along a spatio-temporal
matrix: the more serious the crime, the more punitive
the space and the longer the prisoner is condemned
to it. This punishment formula comes into question
with criminal acts of ethical ambiguity. Consider, for
example, the public figure accused of a white-collar
crime who is tried before the cameras “in the court of
public opinion”, convicted, and sent to minimum
security prison (Club Fed). What should confinement
mean in terms of space, communication, and the
suspension of a life that does not put society at risk?
Or at the other extreme, consider the “enemy
combatant” – a product of the post-Patriot Act
political climate, perceived as a threat to national
security and detained indefinitely in solitary
confinement in a high-security military compound,
outside international law. What is this space of limbo?
And what about the vast majority of inmates doubly
punished in overcrowded prisons, without proper
healthcare, who have become victims of a
criminal–justice–penal system that has forsaken the
mission of rehabilitation for incarceration as an end in
itself? How do we define minimum and maximum
security, limitations of freedom, controller/controlled?
In emphatically reconnecting the current logic of
carceral practice with the more utopian promise of
rehabilitation and reform, we propose a new calculus
to determine spatial confinement: one that
recognises the diversity of the prison population
and can be customised to the individual, while
simultaneously providing all inmates with a safe,
humane environment in communication (however
regulated) with a rapidly changing world.
New technologies make it possible to decouple
the punitive effect of the cell from its security function
and to produce a differentiation and gradation
of conditions, enclosure, surveillance and porosity.
This revised calculus will allow for the design of the
cell as a nuanced kit of parts based on a one-size-fitsall
shell, which can be augmented with a series of
options that accommodate both isolation and the
need for privacy, opportunities for social interaction
and access to light, fresh air, climate control, view,
information, and communications.
This system of variables will be designed digitally.
The designated cell-sized gallery at the Fondazione Sandretto Re Rebaudengo will be an empty white
background but for a touch-screen video monitor
mounted on a central column with a dual pivoting
extension arm. The screen will be the interface for
an intricate and politically charged interactive video
game of sorts. Visitors will be asked to help rethink
sentencing guidelines and their spatial translation.
The visitor will engage a matrix of crimes that prompt
reflection about cultural mores: drug use, sexual
deviance, insider trading, conspiracy, disturbing the
peace, unlawful conduct, illegal immigration, etc.
The visitor will factor in aggravating and mitigating
circumstances to render a potential sentence.
The screen will display the resulting cell design in
Quicktime VR. By pointing the screen in any direction,
left-right-up-down, the view will be displayed as a
virtual transparency aligned perfectly with the space
beyond. The image of the cell will morph with
changing attributes that challenge the existing
themes of isolation and confinement which remain
central to the model of the prison.
YOUPrison
Twelve reflections on the limitation of space and freedom. Twelve cells on a real scale constructed by as many architectural offices at the Sandretto Foundation in Turin. To give visitors a first-hand experience of the burning issues surrounding one of the most difficult and intriguing spaces. Text by Diller Scofidio + Renfro with David Allin, Hayley Eber, Eric Rothfeder.
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- 20 March 2008