For years Michael Stoll has been collecting and
publishing paper material online that would
otherwise be lost. His Flickr account now contains
more than 100 sets of images personally scanned
from his archive: a panorama of information
design spanning from the early 20th century to
the present day, including user and instruction
manuals, illustrated reports, urban representations
and maps. This heritage is also an obstinate record
of the power of information. When we arrived at the
Augsburg University of Applied Sciences, one of the
three universities at which he teaches Media Theory
and Information Design, he promptly took us on an
extensive tour of lecture theatres and workshops,
while describing the work of his students and how
the goal of his teaching is to produce designers who
appreciate the autonomy of all forms of knowledge.
Domus: When did you start your collection?
Michael Stoll: It all began when I encountered
the danger of paper disappearing one day,
overwhelmed by the digital. If you can hold
something in your hands it gives you a more
holistic impression of the topic. When I started
collecting I also discovered how much interesting
and useful stuff had already been invented. As
a result I decided to focus on a certain time span
because it started to get too expensive. I have to
thank my wife for not complaining about my huge
collection, as a lot of private money runs into it.
Given these premises, it's peculiar that you
made everything you laid your hands on available
to the whole digital community by publishing it
online. The Internet was also where you found and
bought most of your materials, is that right?
I actually found some of my pieces in
flea markets or by accident. But, yes, most of the
stuff was sourced on the Web. I begun to publish
it because information design lacks a valid theory
behind it, as well as an overview of its history.
The importance of being axonometric
With digitalised data and processes making transmission of knowledge increasingly abstract and intangible, information design has become crucially urgent — Michael Stoll, a university teacher and collector, explains the principles and scale of this discipline.
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- Marco Ferrari,Elisa Pasqual
- 20 February 2012
- Augsburg
Your online collection on Flickr counts
more than 100 sets of pictures. Do you have a
favorite?
I'd choose the 1953 World Geographic
Atlas. Everybody is impressed by its quality and
its sheer weight, but there's more behind it. It
was published with Herbert Bayer's Bauhaus
knowledge, and it anticipated the educational
modernism of the 1960s and '70s. For me as
German, the story has another twist: although
Herbert Bayer once worked for the Nazi-regime, he
later had to leave Germany. It's a warning that the free flow of knowledge and democracy should go
hand in hand. We shouldn't forget this.
Where would you place the historical
beginnings of information graphics?
I would start with early cave paintings.
Seen from today's perspective, they unify visual
storytelling and artistic beauty. In other words,
art and science originally belonged together, and
their division is a relatively recent phenomenon.
Although there aren't many examples of
infographics remaining from the following centuries, I'd stop talking about the beginnings
by the year 1350, when the French bishop Nicole
Oresme (1323-1382) "invented" the bar chart. Then,
in 1493, Hartmann Schedel printed his famous
book Schedel'sche Weltchronik, which explained
how God spent the first seven days creating the
world. Leonardo da Vinci's technical drawings
were tools to clear up thoughts and convey
knowledge in a visual manner. In 1786 William
Playfair made extensive use of infographics,
explaining economic matters in his Commercial and Political Atlas. Finally, in 1869 Charles Joseph
Minard created an impressive diagram about
Napoleon's march to Moscow and back.
As information design doesn't have a
structured theoretical background, how do you
organise your material? Have you created your
own personal taxonomy?
I tried to face this problem—the fact
that information design doesn't have a valid
taxonomy—with my diploma back in 1991. My idea
was to invent a taxonomy that helped journalists and information graphic artists to communicate
on the same level. A taxonomy cannot relate to
the aspect of visualisation—pie charts, bar charts,
explosion drawings—which could disappear
from time to time, but rather to the information
behind the visualisation. All visual means that
try to explain something to you can be placed into
one of three groups. The first group is based on
numbers, statistics and relations between sizes
(data graphics); the second group is made up of
objects (group system graphics); and the third one
consists of spatial data like maps (spatial graphics).
As these fields often overlap, it's also important to
consider the borders between information design
and, for example, illustration. I always say that
information graphics has a strong appeal in the
way it can clear up stuff and convey knowledge.
Compared to examples such as illustration,
information graphics always seeks to increase the knowledge of the reader, like every design process.
This basic taxonomy seems to be very
straightforward and effective.
The common idea behind numbers is
to make relations more concrete by applying
abstract quantities to concrete visual forms. The
interesting thing is that an object graphic works
the other way around. Richard Saul Wurman's
book Medical Access, from the Access series he
wrote in the 1980s, gives a step-by-step description
of surgery for the average reader. The problem
with this kind of image is that it risks looking
totally gross: blood all over the place and people
with knives trying to cut something out of your
stomach. You can't actually show that sort of
thing to average people.
Visualisations can guide towards an enlightened citizenship
There is also the problem of showing
abstract operations, such as psychiatry or other
complex things that readers can't imagine since
they don't have the necessary knowledge.
That's right. The idea behind system
graphics is not to make things more concrete but
to make them more abstract. So by transforming
photographs of surgery or forensic entomology into a graphic, you make them consumable. A
translation into a vector graphic helps to look at
things that would otherwise shock you. Only
drawing gives you the ability to modulate details within one image. When you take a photograph
you have the possibility to bring one object into
the centre, but with an infographic you can show
how it works internally.
It's about creating a metaphor that people
know how to decode. But it also seems crucial to
make people aware of the method you're using to
present information.
In infographics we speak of "ensuring
perception". In other words. we have to ensure that
what we show is perceived as intended. I normally
ask students to draw me a human liver on the
white board, and everybody always says, "Oh, no!
I can't draw a liver." I can't draw a liver either, but I
can show you how an information designer would
do it. He would simply draw something that is
supposed to be a liver and then he would label it.
The interesting thing is that these labels ensure
the perception of the shape. In most cases it can
work the other way around, too, when you show an object that doesn't have a name yet. It's like a
layer above the information itself.
What happens when the users come from
different cultures?
Although I think the visual is a rather
global language, its borders are set by cultural
backgrounds. Information design is not the main
target in communicating on a global level. The
question "who will read our graphics?" is a very
important one, and it has to be answered from the
context in which the graphic is published. I don't
think we'll all end up speaking the same visual
language, as that would mean that everyone on
earth had gone through more or less the same
socialisation process.
Is the recent proliferation of infographics
reducing the effectiveness of the visualisation
itself? And to what extent can aesthetics affect the
readability of data?
Choosing a visualisation purely on the
basis of its beauty can be a huge problem. We
need to avoid design for design's sake. Aesthetics
is a method of presentation without distracting
elements. The aesthetics of infographics can't be
defined per se, because in most cases it appears
in the context of a newspaper, a magazine, a
website or a cityscape, with which it has to appear as a single integrated system. But I think this
discipline is still in its early stages and standards
have yet to evolve.
Newspapers are full of infographics
nowadays. People have less and less time to read,
so flows of information have become crucial even
if invisible.
Many people think that acquiring data
is a voluntary task. But in today's information
society, the amount and quality of knowledge you
hold is essential for your private success. If you're
developing strategies to learn fast, you'll probably
go further than people who avoid doing that. It's
not just you voluntarily pushing yourself; it's also
society pulling a required amount of knowledge
from you. Conveying knowledge is a deeply
democratic process, but it's also important that the
readers understand it.
What about maps?
I collect axonometric cityscapes. I began
to focus on them when I found a map of Augsburg
by Hermann Bollmann. I like these maps because
they show escaping flatlands and they're easy to
read. Interestingly, there are very few artist doing
axonometric cityscapes nowadays.
In perspectives the presence of the viewer
is very strong, while an axonometric view has no centre point at all. We could say it's more
democratic.
In axonometric maps you're above the
scene, not part of it, and when you don't have a vanishing point everything looks "over-parallel":
everything is clear, clean and in the same
light. Perhaps it's more of a communistic than
democratic view of a scene. Often axonometric maps look more beautiful than reality itself.
What are the relations between digital
cartography and hand-drawn maps?
The science is dividing the field of
knowledge into disposable knowledge and
reusable knowledge. Google maps are falling into
the first category, while axonometric maps belong
to the second, because they're suitable for being
reused. An 11-year-old hand-drawn map still looks
beautiful, whereas 11 years from now Google maps
will be dated. Google and others are failing to
present the beautifulness of our planet to us when
doing their digital atlases.
Are you familiar with Baidu? The Chinese
can't show satellite images of their cities so they
model these detailed axonometric cityscapes.
Baidu shows very beautiful representations,
similar to hand-drawn maps. They're like the
depiction of a promise, telling you that it's a
beautiful country to live in, whether it's true or not.
Do you think the actual possibility of
processing big datasets will affect other fields of
visual design beyond data representation?
The digital has had a great impact not
only on the production of information, but also on
how to get to the sources. But this speed comes at
a cost that shouldn't be underestimated, and that
cost is precision. In the early days, information
designers controlled the entire process and
physically possessed the information. Nowadays,
if you're doing a data visualisation using bytes
that aren't on your hard drive, or that you don't
even own, then you're dependent on other
people. That's the digital drawback. The moment
authoritarian countries decide to cut the wires,
all the knowledge will be gone.
How have the role and skills of information
designers changed from the appearance of the first
visual narratives to the contemporary digital age?
Information design is a truly
multidisciplinary discipline. As Will Burtin
would have said, it's integrative. But I think
we should still look closer at the basic pieces
of information we're converting into infographics.
The digital plays an important role when it
comes to researching data for visual
representation, when it comes to producing
it and distributing it, but the main aim of a
designer is to conceive the conceptual framework.
An information designer's role is to understand
information and integrate it into meaningful
presentations. This role becomes increasingly
important as our cultural and economic issues
become more and more complex and abstract,
which means less understandable. For the citizen,
this can lead to discomfort, fear or technophobia.
Visualisations can help to push this back and
guide towards an enlightened citizenship.
A true basis for democracy.