This article was originally published in Domus 959 / June 2012
29 February 2012. I had just finished my talk
at Strata, a large tech conference in California. I
wanted to do that post-talk thing of answering a
few hallway questions, having a drink of water and
just recovering from the jarring but exhilarating
experience of addressing an audience. But the
speaker I most wanted to hear — Ryan Ismert — was
directly after me and so I went to the back, sat down
and listened.
Ismert's company, Sportvision, make the graphics
that appear in US sports coverage, specialising in
Baseball, NASCAR and American football. Ryan's
title is General Manager for Augmented Reality,
and his team decides how information graphics
are integrated into the video feed. His talk at Strata
discussed a variety of their products and the
principles that go behind them.
I also make digital products that use data to engage
and inform — some sports, some media, some
business apps — and it's becoming increasingly
clear that the idea of being data-driven is the core
business, if not cultural, idea of our time. And
interestingly, there might be ideas in the collection
and depiction of sports data that ring true for all
data-enabled businesses.
Sportvision is best known for the "1st and Ten" in
American football. The 1st and Ten line is overlaid
onto the TV screen during the game to show where
a team needs to get to in the next play. 1st and
Ten's innovation was to augment the viewing, and
viewer understanding, in real time, as opposed
to asynchronously in post-game analysis. This
suggests a development in business intelligence
reporting — where usually operations leaders can
only get retrospective reports, rather than "realtime" data.
In-screen sports graphics
The increasingly sophisticated visualisation of sports statistics can be extended to other fields, such as building or commerce, and help to improve the general quality of information.
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- Max Gadney
- 25 June 2012
- London
The key point about 1st and Ten is the "magic" of
showing the line occluded by the players who
appear to be on top of it. It looks real and it looks
painted on the pitch. It becomes seamlessly part of
the experience — another layer of meaning on top of
what the fans are already seeing. It is indeed a form
of augmented reality, predating the likes of Google
Glasses and iPhone apps by over a decade.
Whereas the visual design of 1st and Ten is
a triumph of function and simplicity, many
Sportvision products innovate as much in how the
data is collected. This is best demonstrated in the
work that powers their interfaces for baseball.
Over and above their eyesight, baseball fans
once had only one indication of the speed and
direction of a pitched ball, measured via a radar
gun. Sportvision then placed three cameras over
the pitcher, enabling them to detect changes in
the ball speed as it travels, as well as changes in
direction, both crucial to determining the accuracy
and consistency of pitchers. Their FIELDf/x tool can
measure how far catchers' gloves move, suggesting
the players' reading of the game. Sportvision's
Chief Scientist Rick Cavallaro states that their
aim was to show "things that are hard to see but
important to the event".
The in-screen graphics are perhaps the most
impressive aspect of information design. Here,
detail is minimised to show the accuracy of the
pitcher in tandem with the sporting action. Data
representations are stripped of all elements
apart from those being measured — the box and
the strikes — and the result is informative and
balanced, beautiful in its economy. It seems to
draw more from a fighter pilot's head-up display,
honed through the intense performance criteria of
life-or-death scenarios, than from the overblown
3D displays often seen on sports networks. Perhaps
George Orwell's statement that "serious sport
is war minus the shooting" was unwittingly a
design-driver.
Yet how will this data-heavy approach translate to
other sports, those based on more qualitative data,
and what might this tell us about other arenas?
How will it work for soccer — or rather, this being an
Italian magazine and me being English, football.
The performance of players in football is not hard
to measure if you have lots of people to keep an eye
on what is happening and report back. I have been
lucky enough to work with Manchester City FC, and
it is fair to say that little is missed by their analysts.
Their reports will use a mixture of video, firsthand
accounts and sports data from the dominant
Opta and Prozone systems. Prozone in particular
is virtually ubiquitous in football management,
yet the notion of using data to support strategy in
football dates back to the practice of "informational
support" developed by Valeriy Lobanovskyi [1]
when he was manager of Dynamo Kyiv in the early 1960s,
as made clear in Jonathan Wilson's magnificently
obsessive book Inverting the Pyramid: The History of
Football Tactics.
By visualising a many-media mix of images, numbers, materials and opinion, the diversity of modern experience can be better expressed using the data around us
Interestingly, video and firsthand anecdotal
insight are the valuable ingredients here, more
so than the basic physiological and movement
data derived from tracking players. A game like
football flows more than the American sports
that Sportvision's systems serve, and is based on
interdependent movement and relationships. It is
more about systems than moments. According to
Wilson, Lobanovskyi believed football was "less
about individuals than about coalitions and the
connections between them".
Even video struggles to capture this. Douglas
Gordon and Philippe Parreno's portrait of French
footballer Zinedine Zidane, based on 17 cameras
tightly following his movement over the course
of one match, reveals much about Zidane but very
little about his team Real Madrid. Not that that
was the artists' intentions, but it suggests that,
even for a footballer as influential as Zidane, his
relationship to the team's system remained elusive,
beyond the capabilities of the bevy of cameras.
Because of the constant movement of interlocking
systems, it is fair to say that football has not thus
far generated the wealth of data that US sports do.
American football and baseball both have short
plays of explosive action, which are then picked
apart instantly by fans and experts. A colleague
once said that "American football is played on a
grid". It's as if American sports are built to generate
"quant data", which makes discussions around
quantitative facts easier for the American sports
fan. Could it be that the sports cultures of the
new world are drawn towards "quant", whereas
the games of the old world are more "qual"? This
is overly simplistic. Note the existence of cricket
for one thing, but also the tradition of literature
associated with sports like baseball — remember
the opening motif of Don DeLillo's Underworld,
describing 1951's New York Giants vs. Brooklyn
Dodgers game, and "the shot heard round the
world". But there is no doubt that cultures of
American and European sports are quite different,
particularly in their presentation and discussion.
The wider freedom of movement in football,
and those shifting rhythms, is richer and more
unpredictable than in American football or
baseball. Equally, football generates very few
easily measurable facts. There are the moments
when play stops — for goals or fouls — but the
overall measurement of one team's or player's
effectiveness is hidden in the combined movement
of that team over the period of the game.
Perhaps innately sensing this, it seems that football
fans and governing bodies alike are reluctant to
increase the measurement of their game, with the
debate about goal-line sensors and GPS-chipped
balls attracting as much hostility as support.
This fluidity is typified by the current FC
Barcelona team, who seem to play with no defined
structure — rather a system of conditions, more like
adaptive software than a prescribed series of plays.
Such football is a daring balance of improvisation
and discipline, learnt habits and individual
brilliance in tension.
Playing with a totaalvoetbal sense of selforganisation and improvisation, the team's
so-called constant, rapid interchanges — with their
midfielders often playing twice as many passes as
the opposition's over 90 minutes — has developed
into a genre of its own: "tiki-taka". Barça have
proved notoriously difficult to beat, and analyse.
Tactical intentions are disguised within the
whirling patterns of play.
But this isn't just about the sports of the old and
new worlds. There is a bigger picture, concerning
how many of today's organisations are struggling
to capture, visualise and use their data.
For example, the management of built
environments also increasingly depends on data
gathering, with sensors generating data around
footfall, temperature, energy use, building systems
performance, and so on. These are the obvious
aspects — often literally the "data-exhaust" of a
building — but they are clearly only some indicators
of the value of buildings. They do not tell the whole
story of the life of a space.
Similarly, AC Milan's Milan Lab interdisciplinary
research unit sprinkle sensors all over their
footballers during training, to measure their
physiological performance. During matches,
players are tracked in order to uncover kilometres
run, successful tackles made, numbers of assists.
Yet crucially this data's motivation is in reducing
injuries; it does not tell you how good a player is,
how good a team is.
So how do we go about getting the freeflowing, more subjective data that might better
communicate life in buildings, football and
business? One answer may be in looking at new
types of sensors from leftfield. In the same way
that risk insurers are using embedded sound
detection sensors to listen to the deep acoustics
of ageing buildings and infrastructure, we could
surely find sensors to measure the movements of
footballers that went beyond arguing for GPS chips
in the ball. And built environments, too, can use
the people in those environments to help generate
the qualitative data they need to be information expressive systems.
Connecting these two worlds, would football analysis derive value from parametric models describing the interdependency between performative elements in buildings? Parametric models indicate how a change to one component of a structure causes ripples of changes through all the other connected elements, mapped across structural loads but also environmental characteristics, financial models and construction sequencing. FC Barcelona's activity is also clearly parametric in this sense. It cannot be understood through sensors tracking individuals but only through assembling the whole into one harmonious, interdependent system: the symphony and orchestra, rather than the midfield string section, or Lionel Messi as the first violinist.
The answer, for both football and buildings,
will emerge from a more holistic, performative
sophistication in collection and visualisation, as a
"total design".
Here, the multi-modal data display shows promise,
involving the subtle overlaying of different types
of data streams: live pictures, scores and analysis.
Our media has tended to be very binary in terms
of how visual and textual data merge, or how
moving images and numeric data are experienced.
Sports coverage is indicating another way forward.
Ensuring human interpretation remains part
of the live mix can offer a poetic edge that data
will always struggle to match. Increasingly,
broadcasters incorporate interaction from viewers
and listeners into the mix of opinion, an open
"bottom-up" system played off against the "topdown" of the presenters.
The legendary American sportscaster Howard Cosell
famously said, "Sports is human life in microcosm."
Perhaps because of this cultural aspect we can look
to sport as an unlikely avant-garde of information
design of complex systems, in prototyping a data driven culture, and in presenting a rich diversity of
representation in harmony.
We should explore visualisations for apps, media
or built environments to offer many views of
data, interpretation and presentation — and this
qualitative view will have the multidimensionality
required to engage all who are meant to
understand. By visualising a many-media mix
of images, numbers, materials and opinion, the
diversity of modern experience can be better
expressed using the data around us. Max Gadney (@AftertheFloodco),
founder of After the Flood
[1] Intriguingly, as well as a player
and manager for Dynamo Kyiv,
Valeriy Lobanovskyi was also a
student of heating engineering
at Kyivan Polytechnic Institute.
Kyiv was the centre of the
Soviet computer industry,
and had the first cybernetic
institute in the USSR in 1957,
and the first PC by the mid-
'60s. The relationship between
data-driven management,
sports and buildings goes back
further than we think.