This article was originally published in Domus 965 / January 2013
Null Object, the image on the
cover of Domus 965 / January 2013, was conceived
by London Fieldworks (artists Bruce
Gilchrist and Jo Joelson); it draws on
the artist Gustav Metzger's radical
engagement with environmental
destruction through art and
political activism, informing a
poetic application of technology.
A brain-machine interface,
computers and bespoke software
are connected to an industrial
manufacturing robot to produce
a plastic form of art, functioning
through complex layers of
body, installation, biofeedback
technology, physiological data,
computer databases and software.
To create Null Object, a block of
Portland Roach (a type of limestone
deposited 145 million years ago in
the Jurassic geological period) was
cut into a perfect cube measuring 50
cm on each side and then excavated
using a KUKA industrial robot.
The form of the void created by
the robot is derived from an EEG
(electroencephalogram) recording of
Metzger's brain while he attempted
to think about nothing for a period
of 20 minutes.
To give the wavelengths of
Metzger's neural activity a physical
form, the recording was compared
to a database of similar readings
generated from 1999 to 2012 by
numerous subjects as part of a
project titled Looking at Primitives.
The image on the cover is a positive
representation of this form.
The following interview with Gustav Metzger,
Bruce Gilchrist and Jo Joelson was recorded in
London in December 2012.
Null Object
In a poetic application of technology, Bruce Gilchrist and Jo Joelson (London Fieldworks) asked German artist Gustav Metzger to think about nothing, using the resulting encephalogram data to carve a block of limestone with an industrial robot. The resulting work, Thinking About Nothing, was reproduced on the cover of Domus 965.
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- Joseph Grima
- 20 February 2013
- London
Joseph Grima: Could you talk about the origins of
the Null Object project?
Jo Joelson: We were having a conversation with
Nick Lambert, the chair of the Computer Arts
Society, and Bronac Ferran of the Royal College
of Art about "Event One", the first exhibition of
CAS in 1969, an event Gustav was involved in at
the RCA. They had the idea that they might revisit
it, and through these conversations we began
to learn about this first exhibition and Gustav's
relationship with computers and technology. These
conversations really inspired us to develop this new
work and invite Gustav to participate.
Bruce Gilchrist: We see it as the latest iteration of
a whole group of works that are database-driven.
It goes back to the mid-1990s, when initiatives
such as the Human Genome Project began to gain
broad attention. At the time, there was a perception
that databases were almost the subconscious of
society — databases seem to run everything, and
of course that is much more so today. They raise
all sorts of issues about the state having control
over citizens' data, how it is stored, and so on. We
were also interested in the idea of distributed
authorship, of creating an artwork by taking the
artist out of the picture. We started from a database
developed over 13 years that recorded perceptions
of depth using autostereograms — images that at
first sight appear unintelligible, but have three-dimensional
primitive shapes embedded in
them. The thinking around that was that these
primitive shapes are like the building blocks of
contemporary environments. We took this database
of information regarding people's perceptions of
depth and used it to interact with Gustav's EEG as
he attempted to think about nothing.
So, as well as having partly inspired the piece
through his work in the 1960s, Gustav became an
integral part of the piece.
JJ: For us there was an important connection with
Gustav's past work on the concepts of emptiness,
nihilism and extinction. In a way, creating a void
was also a way of talking about society's obsession
with the object. In this case we were actually
removing materials to create an artwork, rather
than building them up. The more materials artists
and designers consume, the more we are in effect
erasing ourselves. So the work is a combination
of the material, the immaterial, and Gustav, his
artistic career spent tackling the ideas of nihilism,
destruction and the void.
These are themes you have been working on
since the 1950s.
Gustav Metzger: People are terrified of the word
destruction. This word is dangerous, mysterious,
antisocial. But in relation to cosmology, what we
are doing is just child's play, not serious destruction
on a cosmological scale. On the other hand, we
would not be here without the activity cosmology
deals with. The attempt to bring some of those
realities into art has been a fundamental, basic
concern of mine since 1959, the time of the first
Auto-Destructive Art manifesto. At the time, I said,
"Look, do not imagine that this is safe — what is
happening in our art world is all going to end in
obliteration." It may be after an enormous time
span in human terms, but in terms of the world, it
is not such a huge time scale.
Rather than taking something physical and rendering it immaterial, as auto-destructive art did, we were taking something like an idea — or an idea of no idea — and inscribing it in something quite monumental, like a piece of Portland stone that has all these further resonances in terms of the architecture of authority—and geological timescales, of course
BG: You could think of Gustav as the
"neurophysiological trigger" for this project through
his struggle in trying to think of nothing. Over
a 20-minute period, these primitive shapes are
being thrown at him, and the more he tries to
think about nothing the more complex this knot of
primitive shapes becomes. You are trying to create
nothing, but there is a residue as a consequence. Of
course, when Gustav enters the picture, he brings
a huge context with him, and in relation to the
dematerialization of the object, we thought this
baggage could be an interesting counterpoint for us,
because we're actually trying to make something
physical. Rather than taking something physical
and rendering it immaterial, as auto-destructive
art did, we were taking something like an idea — or
an idea of no idea — and inscribing it in something
quite monumental, like a piece of Portland stone
that has all these further resonances in terms
of the architecture of authority—and geological
timescales, of course.
There's a bit of science fiction in Null Object, too. We
were interested in Neil Stevenson's idea of "matter
compilers" in his 1995 book The Diamond Age.
These matter compilers are very utopian pieces of
technology that one could find on the high street
and would supply the basics for survival — food,
clothing, blankets. You do not need money; the
basics for survival are there for everyone. Five years
later, around 2000, the New Scientist published an
article about the first 3D printers starting to come
into the mainstream. The leader on the front cover
said, "Imagine an object and it will appear." So I
thought, well, we can take this quite literally — if we
connect neuroscience and these kind of machines,
we could have a new process for the creation of
objects, something along the lines of Stevenson's
matter compilers.
GM: Can you give us a definition of Null Object?
BG: It is the embodiment of a juxtaposition. We've
taken something that is evanescent, something
that is super-ephemeral, and inscribed it in
something that is monumental. A process that
last for milliseconds in your mind is inscribed into
material that is 145 million years old to create this
space. It is interesting that when people look at
Null Object, they think about caves, the very first
houses, competing with animals for caves. At the
same time you have this very high technology,
this very rapid technological process of fabrication,
so within this block of stone you have the two
forces of high technology and geological time.
This ties into the current interest in the dawn of
art; there is a big show coming up at the British
Museum next year about the first artefacts, which
will include one of the first Venuses. When Gustav
saw our first little model of the piece, he made a
comparison with the Venus of Willendorf; it was
probably something to do with the shape of the
entrance to the block. Coincidentally, the Venus
was carved from the same neolithic limestone that
we used for the sculpture. Gustav, you made this
parallel between geological time and prehistory,
and I think that is quite explicit in our work. It is
about juxtapositions — being awake, being asleep,
reality, fantasy…
Neuroscience appears to be a significant
influence in the project.
BG: Yes. We were very interested in a notion the
neuroscientist Christopher Tyler introduced us
to, a new research into what researchers call the
"default mode" — in other words, the brain activities
during the "idling phase" (for want of a better
term). They are studying how the moment when
the brain switches off is actually a very productive
state. Artists and creative people know about this
instinctively: if you are really struggling with a
problem, rather than hammering away at it, rather
than drinking loads of caffeine, you just forget
about it—and somewhere in the subconscious,
somewhere you cannot reach with your conscious
mind, the thought is processing.
GM: I would like to bring up the name of Yves
Klein. His work is central to what we have been
doing—his project for a house built of fire. The
heat keeps out and holds in what is necessary.
The "immaterial", that was his term. It is now
commonplace, but at that time was totally new. I
am not comparing myself to Yves Klein — my text
for the catalogue of Null Object deals with the same
problem in a different way — but the parameters are
essentially the same. How can we get hold of the
immaterial, how can we push it around, how can
it be pushed? This is what it is talking about, the
immaterial, the fantasy. It is all a fantasy: just take
one pull at reality, and the whole thing collapses.
Add something to it, and it is another world.