This article was originally published in Domus 966 / February 2013
At the beginning of the 1990s, Norbert Kottmann
erected a construction sign on the then wasteland
of Potsdamer Platz, affirming it as the site of
the future erection of Tatlin's Monument to
the Third International. Tatlin's Tower was
originally conceived as both the headquarters
of, and monument to, the international socialist
revolution, but it has long been deployed in art
to denote a range of hopeful utopias. Kottmann
named his version the "Parliament Building for
the United Nations of Eurasia". Despite these
visions, within a few years there arose instead
the Sony Centre and its attendant, decidedly
more commercial towers. While Tatlin's Tower is
doomed to be reappropriated by artists forever,
while remaining unbuilt, the renderings of today's
architectural visualisations exist for the same,
and frequently more successful purpose: to call
into being, and physicality, the buildings of the
imagination.
These renderings might also be considered the most
visible public, legal, urban art of the 21st century.
Displayed on hoardings throughout the metropolis,
they confront us every day with a kind of digital
futurism, a pixelated vision of what is to come.
As such, an entire industry has sprung up within
and alongside architecture and construction to
facilitate their creation.
Balloons and render ghosts
Long before buildings become physical entities, they enter the world as images — yet the messages implicit in these visualisations are rarely interrogated or decoded. James Bridle ventures into that realm of unachievable hyperreality that is architectural rendering.
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- James Bridle
- 27 February 2013
- London
Architecture has always had a relationship with visualisation, as separate from plans and schematics. While blueprints describe the functional requirements of a building, sketches and drawings convey an impression of the final structure which is as important in getting it built, negotiating not the material constraints of nuts, bolts and materials, but what Dan Hill calls the "dark matter" of planning, environmental and legal processes, and the unstable ground of public opinion. In a recent essay in The New York Times, Michael Graves wrote, "Drawings are not just end products: they are part of the thought process of architectural design. Drawings express the interaction of our minds, eyes and hands." What concerned Graves was that designing entirely digitally "is analogous to hearing the words of a novel read aloud, when reading them on paper allows us to daydream a little, to make associations beyond the literal sentences on the page". That something important is being lost to the computer is something a new generation of visualisation studios might contest.
Visualisations are produced for a range of purposes,
but it's almost by accident that they surface in
public. Most often, they are commissioned at an
early stage for competitions and briefs, to give
clients a first idea of an architect's vision. Later, they
may be produced to illustrate massing or sightlines,
to prove the suitability and sympathy of a new
building to its surroundings.
Jörg Majer of Picture Plane, a London-based
architectural visualisation studio, trained as an
architect himself before becoming interested
in the possibilities of software to simulate the
atmosphere of unbuilt buildings. Working with
a range of techniques, Picture Plane produces
imagery of a startling ethereality, with all the
ambiguity of art.
Picture Plane's images are intentionally on the side
of the aesthetic, and in many cases are intended
to evoke mood and atmosphere rather than literal
views. With the increased power and sophistication
of 3D software, most renderings, says Majer, "aspire
to the photograph, rather than the painting, but
when you are creating spaces that do not yet exist,
the painting is more powerful".
In a series of images of a proposed South London
housing development by John Smart Architects,
Majer first constructs the base buildings in 3ds Max
and inks them with physically accurate material
maps and lighting effects drawn from a range of
libraries. There are libraries of trees, and people,
too, with which to populate the surroundings and
the street. But the rendered model is then moved
into Photoshop, and the texture of the final image
is taken from classic English landscape painting:
the colour palette and the clouds in the sky are
based on the paintings of George Stubbs; a cyclist
stands astride his bicycle much as the romantic
painter's horsemen do. Another image, produced
for a proposed settlement in Scotland by Níall
McLaughlin Architects, flattens out the perspective
to produce an effect akin to naive painting, evoking
innocence and a simplicity of living.
What was once the domain of the architect is now performed by the visualisation artist
Picture Plane's work is deliberately, explicitly
painterly: the views are subjective and far from
the "verified views" requested by planning
departments, legally binding documents
specifying the exact relationship of a new
structure to its surroundings. Before a building
is fully planned, it is necessary to suggest, rather
than define, and the production of renderings
involves much toing and froing between architect
and visualiser to establish the correct mood. This
process in turn feeds back into the architects'
design, perhaps filling the gap in process that
Graves identifies as being created by the death of
drawing.
But many visualisations define the work even more
strongly. As the power of the architect wanes, and
planners and developers become more powerful
in the process, the visualisation may come to form,
shape and define the final outcome more than
any sketch did before. The trend in visualisation
is towards the photoreal, ever more achievable
with software. And what was once considered the
domain of the architect is now performed by the
visualisation artist, or even by the software itself.
Ryan Lintott, Associate Director at Squint/Opera, a
"creative content and communications agency for
brands and the built environment", describes how
incidental material in large-scale visualisations
bleeds through into the final design, and the world.
At the higher scales, visualisers work from barebones
blueprints to fill master plans for malls and
public squares with foliage and furniture in order
to produce convincing walk- and fly-throughs
for large multinational clients. But these images,
populated with off-the-shelf details and default
objects, are so convincing that they are hard to
shake, and become fixed in the project, approved
at every stage: a lorem ipsum architecture, or the
visual equivalent of marketing-speak, strip-mined
of meaning and value.
Recognising the increasing importance of such
visualisations, and the way they slip over into
materiality, the Vitra furniture company offers
free downloads of 3D models of its wares for use in
rendered images, hoping that seeing them in their
future offices will encourage companies to follow
through and purchase the real thing. But with the
increased prevalence of visualisation in the public
sphere, there's also a growing awareness of how
Perma Blue skies and sunshine are other tricks
used to distract, if not to outright lie, in gaining
approval for new buildings. Curbed NY, a website
dedicated to architecture and real estate in New
York, runs regular "Rendering Vs. Reality" features,
which are rarely forgiving: cheap materials,
unreal lighting and much reduced green space are
recurring complaints.
While a little bit of Photoshopping is not unique
to the architecture and construction industries,
there is growing concern that visualisation
and standardisation will increase the levels
of "software determinism" in architecture. As
architecture and planning become more integrated
digitally, there is a movement towards Building
Information Modeling (BIM) processes — complete
digital records of facilities from conception to
operation — which many believe will eventually
become law. Many of these workflows formalise
visualisations as part of the design process to
such an extent they are drawing complaints from
architects who feel that image-making is replacing
creative and material rigour in building design.
While Michael Graves worries that "something is
lost when [students and staff] draw only on the
computer", perhaps he should in fact be concerned
that another kind of unachievable hyperreality is
being born. James Bridle, writer and artist based in London